The Gravity Well, the Strogg's newest weapon in its arsenal against mankind, is operational. You've made it down in one piece and are still able to contact the fleet. You, and a few marines like you, are the lucky ones.
Quake ii running slow pj64 mod#
What started out as a mod to Quake 2, by. Take out the Big Gun sounded simple enough, except the Strogg were waiting. Restarting doesn't help, neither does reinstalling the game and steam itself. Quake 2 may be a 22-year-old game and run on just about anything with an electrical current, but that's not what Quake 2 RTX is about. Every item takes about 5 seconds to load and I am disconnected from the server before the map loading is mid way through. 3 - paused game to internal menu while underwater (Glide64 For PJ64: 2.0.0.1): OK 4 - resumed gameplay still underwater (Glide64 For PJ64: 2.0.0.1): same as 2 5 - underwater (Glide64 Wonder ++ with Read every frame slow option checked running through nGlide): minor horizontal shaking, hard to catch on a screenshot. Restarting Steam doesn't help 4 out of 5 times produce the same result, 1 out of 5 the game launches normally, but when I try to connect to a server FPS is back to 1. Console opens about 10 seconds after clicking the bind on the keyboard, in-game menu items react in about 20 seconds. Steam FPS counters shows a constant 1 FPS and thus everything is extremely slow. The re-release supports local or online co-op for up to four players across its campaign, original expansions, and two campaign add-ons created by the award-winning team at MachineGames.
I played just a few weeks ago without any issues and for years before that without complications, but now I cannot really even start the game.Īfter launching Quake Live in Steam I get about 10 seconds of black screen and then 10 seconds of the Quake Live logo, after that I arrive in the main menu, but I cannot do anything really. Quake returns today with an enhanced re-release on Xbox One, Xbox Series XS (via backward compatibility), PC, and with Xbox Game Pass.